![]() Lore runeword helmet- Pretty cheap, 1 all skills, light resist, dr, just juicy for ort+solĪs for the mercenary- go for stealth for example with insight and any leech helmet you find. Sander's for example is easily wearable until hell imo. Stealth/smoke runeword- Pretty much broken early on. Death's guard stash- Cannot be frozen is pretty much priceless, easily obtainable even from n a1. At lest for me.Īlso try to get the following items as early as possible Put 1 point to charge and use it on off hand with vigor for better movements until you obtain a tele staff. In 2.6 the bug where hits from a minion will cancel ticking poison damage has apparently still not been fixed. Theyre also relatively poor boss-killers due to only average single target damage, and dont have as much survivability as the other Necromancer builds mentioned above. (Prefer b.hammer+synergies over concentration aura for more damage) Most players will level in another build until at least level 35. Find out why it is so powerful and how to set it up perfectly. ![]() ![]() When you got the staff from maggot lair, just respec into hammerdin and continue the game like that. By Hodey Johns Updated The Hammerdin is widely regarded as one of the best builds in Diablo 2: Resurrected. You can rush through act 1-2 really fast (ignore most trash mobs). At fresh start, if you play p1 go with holy fire - zeal imo, if you play p8, try smite with holy fire instead.
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